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Arcoinium
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Devlog
Arcoinium Devlog #8 - MAJOR OVERHAUL
July 06, 2026
by
WeirDawg Studios
ARCOINIUM PROGRESS UPDATE Hello Weirdawgs Community! Ever since our first public demo last April 21โ23, 2026, Arcoinium has undergone some major changes. Thanks to the user feedback we have gathered...
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Arcoinium Devlog #7 - Development is Back!
July 06, 2026
by
WeirDawg Studios
Wassup! Due to our finals, all members were busy throughout May, greatly halting some development progress. However, now that our school year's over, we are back! Some small polishings left for the te...
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Arcoinium Devlog #6 - THRIFT, a New Mechanic
July 06, 2026
by
WeirDawg Studios
๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐: ๐๐๐ ๐๐ ๐ญ๐จ ๐๐ Another day to have an Arcoinium Devlog. The team continued polishing the game as usual, improvin...
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Arcoinium Devlog #5 - Beyond The Game Jam
July 06, 2026
by
WeirDawg Studios
๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐: ๐๐๐ ๐๐ ๐ญ๐จ ๐๐ Guys guys guys!!! We are showered with goods news! I am writing this devlog to celebrate the victories w...
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Arcoinium Devlog #4 - New Member Joins The Party!
July 06, 2026
by
WeirDawg Studios
๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐: ๐๐๐ ๐ ๐ญ๐จ ๐ Yow! Today, we had our 2nd Meeting as a team to discuss our future plans for the game before the deadline (Next...
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Arcoinium Devlog #3 - Coin Flipping Combat
July 06, 2026
by
WeirDawg Studios
๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐: ๐๐๐ฒ ๐ ๐ญ๐จ ๐ Yoww! So let's switch things up a bit on updating the devlog, I might try posting multiple day updates within a...
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Arcoinium Devlog #2 - Designing The Battlefield
July 06, 2026
by
WeirDawg Studios
๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐: ๐๐๐ ๐ (Late Upload) Webster (Our Creatives Lead) made some initial blocking of UI ! Vincent (Our Technical Lead) started coding the...
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Arcoinium Devlog #1 - "Risk It All"
July 05, 2026
by
WeirDawg Studios
๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐: ๐๐๐ ๐ Our Local Game Jam officially opens! And with that, the theme they've announced is... ๐ฅ๐๐ฆ๐ ๐๐ง ๐๐๐ N...
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