
RPS Clash
A downloadable game
We made a trial Godot Game under 1 week, entitled "RPS Clash"!![]()
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It’s inspired by the classic Rock–Paper–Scissors we all grew up playing — the simple game of Rock crushes Scissors, Scissors cuts Paper, and Paper covers Rock. But this time, we turned that familiar rule set into a fast-paced reaction challenge.
Instead of calmly choosing your move, shapes will rush in and you’ll need to quickly counter them with the correct choice. The faster you react, the more clashes you chain together. Build your combo, keep the streak going, and try not to miss — because one wrong counter breaks it all.
It’s a simple idea, but once the speed ramps up, it becomes a real test of focus, reflexes, and quick thinking. What starts as a friendly game of Rock–Paper–Scissors quickly turns into a race against your own reaction time.
Give RPS CLASH a try and see if your reflexes can outplay the classic game. How high of a combo can you reach?
CONTROLS:
Left Mouse Button - Interact
W - Scissor
S - Paper
D - Rock
𝑴𝒆𝒆𝒕 𝑻𝒉𝒆 𝑻𝒆𝒂𝒎:
Lead Game Designer/Sound Designer: Allan Tagle
Arts Director/Creatives Lead: Webster Miguelle Isidor
Lead Programmer: Vincent Casuyac
| Status | Released |
| Release date | Mar 13, 2026 |
| Author | WeirDawg Studios |
| Made with | Aseprite, Godot, Audacity, LMMS |
| Tags | 2D, Fast-Paced, High Score, Indie, Pixel Art |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Textless |
| AI Disclosure | AI Assisted, Code |
Download
Development log
- RPS Clash Devlog #4 - The Release35 days ago
- RPS Clash Devlog #3 - The Polish35 days ago
- RPS Clash Devlog #2 - Music and Art Progress35 days ago
- RPS Clash Devlog #1 - Mock Game Jam Within Members35 days ago




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